Sometimes I am glad no one comes to visit my site.
I see so many arseholes take a review which, might have been reviewed negatively be someone’s favourite game and make it personal. And then retort with personal attacks, death threats, etc. And I can really do without such bullshit.
Muramasa: The Demon Blade
Some of the best graphics on any Wii game I have ever seen: beautiful art, detailed graphics. This game was REALLY made for the Wii.
Accurate, precise, well-thought out controls that benefit the game.
Good Story.
Interesting characters.
Unique style of play: It’s a platform with RPG elements which are in itself, detailed but not confusing.
Well paced. The learning curve is not so rediculous that I throw the control in a tanty. Starts off seemingly shallow but becomes far deeper when played for longer.
Boss fights are rediculously awesome. One boss (I won’t name names) took me an hour to finish. You are engrossed from start to finish in the fight.
Different fighting styles only adds further ways to play this game.
Great replayability.
And the most important aspect of ANY game: fun. Tonnes of fun.
The passages between fighting can sometimes be long and fighting at times can be samey samey. Still not enough to really deem it any less than 5 stars.
Other comments: They took out a button for jump and just used the up on the nunchuck. Never has this ever really worked for me as well as it did in this game. If they had made the jump a button, I think it would slightly hinder the game’s playability.
Boom Blox Party
You take a weapon and knock down blocks. Or destroy blocks to get gem blocks. Or destroy only red blocks leaving the blue blocks. What is not to like about such concepts?
Controls work well.
A shitload of modes.
It’s like sex: Plays better as a multiplayer but still enjoyable going solo.
A level creator.
A great sequel to a good game.
Fun…in doses.
We lost interest in the game after several hours. The thing is, this was a game we could definately come back to. But can be a bit much in one sitting.
I guess that can be a lack of depth, too.
Mercury Meltdown Revolution
For a game about moving mercury through a puzzle, you can telll the controls have been the focal point.
Addictive in the way that Angry Birds is an addictive game. But ya know…not as good.
Good learning curve even if the tutorial has a shitload of things to show you at first. The game plays out at a nice speed.
Not too easy, not too hard.
Good physics: When you run in to something, it behaves the exact way you think it should.
Strangely satisfying when you beat a level you’re having trouble with.
Graphics look like a budget design.
Deep as a scooner of beer. Which means you come back to it, sure. But, gets tired pretty quickly.
It’s like a heterosexual at a gay orgy: Shitty multiplayer.
Heavenly Guardian
Wow, this is harder than I thought for 2 stars. Has a retro look. I loved the screenshots of this game on IGN. My imagination pegged this game potentially more interesting than actual game.
Controls allow you to go in 8 directions. The design of the game is so poor, you expect more for something with this kind of layout. Even Commando from 1985 had 8 directions and it was more fun. The controls are pretty responsive, though.
You get points the further you go but they don’t mean anything.
Shit multiplayer. Then again, shit single player too.
Your weapon system sucks.
Uninteresting enemies.
The story is shit.
Was released on a previous generation’s console (PS2) and looks the same.
No replayability. Hey, I didn’t enjoy it the first time. I am not gunna come back to this piece of shit.
Unless it is free, it is not good value for money.
Sadly bland, boring shovelware.
Monday, May 14, 2012 - 19:46:37
Really nice site you have right here, wondering if you created this yourself or has it been professionally created? Many thanks!